Why does anyone even dev for G or A - unless you get a big pay check from either ? Every time I look into mobile dev I just go “yep, NOPE!” and go to have a shower. And it seems to just get worse and worse? Are both app stores going to be full of just unusable vibe coded crap in few years time?
The app I am trying to publish is a PWA but needs a CORS policy bypass for which I have created a small proxy. This proxy needs to be running natively on the device.
Either because their vision of what they want to make needs a mobile form factor and can't be a website (possibly due to marketing causing users to reject mobile websites), or (and I suspect that this is the bigger driver) the pay from the stores (even after the ridiculous 30% cut + bureaucratic insanity) makes it worth it (possibly under the category of getting "a big pay check", but it sounds more like you mean employment).
> Why does anyone even dev for G or A
Because personal computers are a legacy platform for nerds and programmers, and smartphones are the most widely used consumer computing platform in the world. This desperately needs regulation. Unfortunately the EU is currently regulating the duopoly into law, making their phones necessary for ID verification, so we're probably completely fucked for at least a decade or two before we even have a chance, but that's still not a reason to shrug our shoulders and accept it.
No insightful information or experience in this comment. Just pointless opinions.
Because at my work, clients want the general public to be able to install their apps sometimes, and my department does native apps, a different department does web stuff. If you want Joe Public to be able to install your app, you have to go through the Google or Apple stores.
However, we don't directly dev in Kotlin or Swift, we use Unity, which can export directly to an APK, or an XCode project (which has to be compiled a second time which is a nightmare). Sometimes we have to write native plugins to access device specific features (Last time I needed to was to access the FoV of the device's main camera), but it's not common, Unity has great support for most things you want to do out of the box
EDIT: I forgot, there are some situations where we supply an android or ios app to clients through our own app store, but I believe that devices have to be "enrolled", especially for ios. Generally though, Joe Public will want apps through the official stores