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pjmlp • today at 5:50 PM • 1 reply • view on HN

The difference being the adoption culture across the ecosystem.

C++ game engines also don't need Bevy like tutorials, because most studios aren't compiling them from scratch, and tools like Live++ or VC++ hot reload are relatively easy to use.


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slopinthebag • today at 5:56 PM

unreal engine is compiled from scratch (depending on your definition of "from scratch") and has notoriously long compile times. heck you have to recompile the editor to make certain gameplay code changes. and it's by far the most popular AAA game engine on the planet. if it was so easy to fix with your suggestions they would have done it already.

but hey, just add subsecond and switch to cranelift. problem solved :)

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