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helpprotactiniu • yesterday at 7:56 PM • 1 reply • view on HN

How did you handle the various optimizations and CPU architectures? compilers are notoriously easy to build but hard to optimize and maintain.


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temo_pacheco • yesterday at 8:12 PM

On optimization I deliberately aimed low: a small set of passes, nothing beyond what I could prove. Everything is verified against clang/gcc output on real software rather than against my own expectations, and the compiler compiles itself and reproduces itself bit-for-bit, so it's its own regression test. In practice the generated code holds up fine — DOOM runs smoothly, so do Lua. I chose provable correctness over speed; optimization is the least finished part of the project and there's real work left there.

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