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nicoburns • yesterday at 11:45 PM • 1 reply • view on HN

Good idea - thanks.

FWIW:

- Binary sizes start around 8mb if you're using GPU rendering (you can go smaller with CPU rendering, but you probably want the GPU). Our full browser app which pulls in things like sqlite, http cache libraries, etc is 20mb. Those usually compress to about half for distribution (.dmg, .appimage, etc).

- Base memory usage is something like 100mb (mostly from the graphics stack). I'm hoping to be able to bring that down a bit, but I think you can't realistically get much lower than 60mb with modern graphics. And to be perfectly honest we currently have an issue for RAM where it will often jump to more like 300-400mb after a little use. And I haven't fully gotten to the bottom of that yet.


Replies

zem • today at 12:10 AM

thanks, those are promising numbers for sure. not being too familiar with the low level details, why is 60MB the realistic floor these days?

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