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popalchemist • today at 6:31 PM • 1 reply • view on HN

The task you're describing is a video model task, not an image model task. It's inherently temporal.

Generate a sprite in an image editor, then use a video model to make the loop you want; then turn the resulting video back into individual sprite images.


Replies

armcat • today at 7:26 PM

Sure and that's what I do, but a video can be seen as a causal generation on discreet sequence of images, each image conditioned on the one before it. It can also be seen as a series of image editing tasks. It would be cool to get this working in imagegen because of the amount of control you would get. Right now with video generation you can at best specify start and end frame and hope for the best.

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