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esikich • today at 4:43 PM • 5 replies • view on HN

Literally missing the forest for the trees. You're building a city, not a yard. I don't think making the city look procedurally worn or whatever they mean is trivial either. Feels like complaining about the graphics in Minecraft... That's not the point of the game.


Replies

dwroberts • today at 4:45 PM

Also the visuals can be misunderstood to be communicating something - e.g. the dirty walls - does that mean my city is bad in some way? Is crime increasing or is the wall being stained by pollution?

You can't just make stuff 'look nice' without affecting how the player behaves

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tikhonj • today at 4:56 PM

Part of the author's point is that the way the city "feels" is not just part of the game but, for them and for a subset of other players, a key part of the game. We're talking about how to make a city simulator have more verisimilitude with the cities you are simulating!

grobibi • today at 5:00 PM

But if you miss the trees for the forest it's bad too. I wouldn't want a building to be represented by a box that says (office) even if it made for a better simulation. Nevermind I just remembered how much time I soent playing dwarf fortress.

I had an argument at one point, honest!

bigstrat2003 • today at 4:50 PM

Also, it's very much a matter of taste. I like the pristine look. I have real life if I want to see dingy, worn down buildings and yards. I don't want that in my fantasy city.

Forgeties79 • today at 4:45 PM

A city builder is a lot of different things to a lot of people. Some people want to feel like their creation is “alive,” and varying degrees of wear and tear can achieve that. It makes the city feel lived in. I wouldn’t say it’s my highest priority but I’d say it’s definitely a valid one.