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simonklitj • today at 5:08 PM • 3 replies • view on HN

Nah, look at the second set of photos. It’s more lived-in, not all the way apocalyptic. The first photo looks like a render from an architect.


Replies

onemoresoop • today at 5:16 PM

Absolutely the second version. The first version looks unrealistic and gets boring fast. Assuming the amount of degradation can be adjusted it's a no brainer to make use of it. In the real world the elements will degrade everything over time..

handoflixue • today at 7:26 PM

There's sets where the second photo includes a huge amount of litter (10+ piles, each multiple objects).

There's one where the author explicitly says they want run down buildings, and shows an example of a clean wall -vs- a dirty wall, and a clean wall -vs- one where the paint is decaying.

But there are definitely others where it's lived-in, where it's adding trees and plants and even just parked cars.

It's definitely a mixed bag

matheusmoreira • today at 5:12 PM

The second set of photos just have more detail. For example, the sidewalks are more detailed instead of just being flat rectangles.

The glorification of disrepair and decay is still very much present though. "Soul" means decayed paint on houses, visible bricks and a huge hole on the pavement that no doubt spread its own unique flavor of disrepair to the car that just drove past it.

Adding more detail is absolutely fine, but this glorification of breakdown doesn't sit well with me at all. I see far too much of it in real life on a daily basis and it seriously made me cringe. It's a problem to be solved, not something to be added in deliberately.

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