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8note • today at 5:28 PM • 1 reply • view on HN

big flat rectangles isnt less detail. ive seen plenty of lots that look exactly like that with the surface being sort of a grippy stucko. adding detail would be texturing it to show the grit better

breakdown and maintenance is a part of life, and if you want a city to look like it spends a million a month per block on maintenance, thats fine to have as a fantasy for a game. Youre playing a game, entropy doesnt have to apply.

the post is right though, city games always put a layer of fantasy over one of the major costs that a city has - maintenance.

i havent played one since sim city 3k, but i expect theres still no setting up snow clearance routes and how changing the order or amount of plows affects traffic, along with the associated costs to the city.


Replies

matheusmoreira • today at 5:35 PM

Decay could be interesting as a gameplay mechanic. Spend money on upkeep or your city turns into that.

Neglect leading to decay is supposed to be a punishment though. Turning it into "soul" makes it desirable.