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fasterik • today at 7:59 PM • 2 replies • view on HN

I've been a vibe-coding skeptic for years, but because of the math breakthroughs of the past few weeks I decided to experiment with the latest models on some test projects. They're a lot more capable than I thought they would be. I agree that it's easy to create an unrecoverable mess, especially when you're one-shotting a lot of features without detailed instructions. But I find that as long as I'm strict about the API boundaries and force the agent to work in small chunks, it's pretty effective. As one example, I got it to write an SVG renderer in a few hours (not the whole spec, but most of the path features and text rendering), which would have taken me at least a week just for the coding part, plus extra time to learn the algorithms.


Replies

bitexploder • today at 9:01 PM

It is also easier than ever to build specs and have nice easy to maintain projects. It just doesn't happen magically via few shot prompts :)

globular-toast • today at 8:38 PM

You could have also copied an SVG renderer that implements the whole spec from whatever open source project the model copied it from.

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