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joegibbs • today at 3:10 AM • 2 replies • view on HN

Is graphical fidelity what people are looking for in a RuneScape game? Unreal seems like an interesting choice. OSRS has something like 5x the player base and the gap only seems to be growing, so it looks odd to me to putting so much investment into a continuation of RS3.


Replies

paavohtl • today at 7:23 AM

They've already confirmed that this is a new game, not a continuation of RS3. New world, different gameplay (WASD movement instead of clicking), different everything.

This is also not their first Unreal game, as they just released the 1.0 version of RuneScape Dragonwilds, their survival-crafting multiplayer game that has been both a critical and commercial success. It appears that RS4 is to some extent an expansion of Dragonwilds into a proper MMO.

Besides, if they're going to create a brand new big-budget MMO, what else other than Unreal could they realistically use? Graphics aren't the primary reason to replace the RS engine with Unreal - the reason is gameplay.

Their internal engine that they use for RS3 (and OSRS) is only suitable for games like current RS. Even RS3 is still fundamentally based on a 1 square meter grid, gameplay-wise 3D is an illusion (no jumping, climbing or flying), and most importantly game logic updates only once every 600ms, which is about one tenth of even World of Warcraft. They've made two pretty good games despite those limitations throughout the decades, but it can't scale to anything that feels more "modern".

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OsrsNeedsf2P • today at 5:51 AM

The IP seems stickier than the graphics. People didn't revolt on Rs3 graphics because it was different, they revolted because they were bad. They've since improved and people seem to like it