I don't get why people do not prefer reference counting, it has more predictable runtime performance
(though of course a swap is a swap - but you can "trigger" it depending on your memory or file access pattern)
ref counting is expensive in multi-threaded applications. Overall it would have worse performance. When it comes to predictability: deallocating a linked list (for instance) would have to deallocate all of the elements. Dealing with reference cycles is also not simple, either.
Overhead per allocation, if you care about that, and reference circles.
Because the industry has plenty of experience with referece counting as the very first GC algorithm, already in the early 1960's, in early Lisp implementations, BASIC, Cedar, and several other languages.
The predictable runtime performance is also a myth, because they never take into account the use of NUMA memory, lock contention, possible stack overflow and stop the world in the case of cascaded deletions in naive implementations.
> more predictable runtime performance
Not really, reference counting can cause a single object deallocation to trigger an arbitrarily long chain of deallocations.
Reference counting has high runtime overhead, especially atomic reference counting with multiple threads. If you overwrite a pointer, you'd need to also look up and update two counts and do all that in a manner that is effectively atomic -- and that is complex on current hardware. I've heard that Swift programs could have as much as 40% runtime overhead from ARC.
I still think that reference counting is promising though. First because it meshes well with static analysis memory-management techniques such as inference of uniqueness and borrowing -- that can optimise away RC altogether. (and Swift's compiler already does some of that). I have not seen any work that could optimise away tracing GC in a similar way. Second, because I believe that it would be possible to design hardware with object-memory addressing that would performs atomic reference counting with no additional runtime cost.