I think GTA6 will be the real test for how capable these agents are. Some of these mods use well-known emulation methods, and some of these binaries have probably been ingested by the LLM numerous times.
I don't mean to discredit LLM capabilities, it's just that these examples are heavily favored by what's already documented online.
Wine-style PS5 emulation has advanced far enough that I would bet money on there being a pirated GTA6 PC release based on the PS5 version available within six months.
yeah for sure, and more modern games will probably be more difficult as well. but even so, games feel like one of the harder things to reverse engineer compared to most business software. yes there is the backend component, but that's mostly just crud.
I'm currently working on OpenBFME[0] and I can assure you, enough LLM power guessing at the code in the binaries is enough to get the code for anything
[0] https://github.com/Open-BFME/