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contingencies • today at 5:30 AM • 1 reply • view on HN

Ideas for elevated difficulty and more complex mechanics: animal interactions, precipitation, water interactions, wind interactions, directional and variant lighting, mirrors, earthquakes, plant/fern/bryophyte interactions (volunteer plants, spreading plants, pop-ups, seasonal flowering, seed dropping), plants that respond to nutrient/sun/seasonal conditions, littering humans.


Replies

gwern • today at 5:40 AM

Mm, most of those sound like they would just add complexity, rather than fun. You find the optimal raking and then a squirrel RNG scampers across the grid? Fluid mechanics can be fun, but I have no idea how I would integrate them...

If you have ideas, you could try vibecoding them and see if they work. The page should be fully self-contained and have everything an agentic LLM could need.

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