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xyst • today at 1:17 AM • 1 reply • view on HN

Have you even tried "cloud gaming"? It’s useless for any game that is latency sensitive (fps, moba, …).

I have only had success with single player games.


Replies

vuurmot • today at 1:20 AM

If revenues are going to suffer because of this, that is the way the industry will move towards

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