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saghm • today at 3:47 AM • 1 reply • view on HN

I can't tell if this is what they're talking about, but I frequently stream from my desktop to a SteamOS handheld on my home network, and on pretty much any game that I can max out on my desktop's specs (Radeon 6900 XT, so not exactly the newest GPU, but it's able to do quite a bit), I can get 120 FPS on the handheld without much noticeable input lag.

I don't have any reason to believe this would translate into a good cloud gaming experience though, because it mostly seems to have become viable from local wifi just getting a lot better in recent years. I would expect the latency to still be pretty high for a remote server, and it's possible that the streaming server I use is just able to "correct" things more easily for a local connection in a way that a fully remote connection might not be able to.


Replies

Foxhuls • today at 4:26 AM

I’m talking about cloud streaming though I used to do local streaming through steam and remote streaming through parsec. GeForce now in my experience has worked better than either of those options running on my own hardware regardless of the hardware being local occasionally.

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