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cherryteastain • today at 10:32 AM • 1 reply • view on HN

AMD TrueAudio was doing the audio raycasting thing many years before the PS5 released [1]

> The TrueAudio Next SDK was released as open source through AMD's GPUOpen suite in August 2016...TrueAudio Next uses the GPU's ray-casting technology to do the audio computation

It's a rather niche feature, don't think too many games ever used it.

[1] https://en.wikipedia.org/wiki/AMD_TrueAudio


Replies

gambiting • today at 10:37 AM

I am aware. But the question was what can the current generation do that the last one didn't - well, PS4 couldn't so that, PS5 can. And because it's built right into Wwise a lot of games support it(whether it's wired in correctly in them is a different question, but I know all games I've worked on had it)