Having been a young game-addicted person in the past, I would assume the addictive part of Roblox is the social component, no?
Is it really just that they give kids nice shiny imaginary points for playing longer?
Kids I know genuinely liked playing Roblox games. It was not just shiny imaginary points, it was that games were "for them" and they did not needed money to try another one.
Kids I know genuinely liked playing Roblox games. It was not just shiny imaginary points, it was that games were "for them" and they did not needed money to try another one.