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simonw • yesterday at 7:55 PM • 6 replies • view on HN

This is SVG, but recent Anthropic models have got extremely good at other forms of visual data.

Here's a Blender model I had Claude Opus 5.5 create: https://tools.simonwillison.net/blender-viewer?url=https%3A%...

And here's some animated pixel art by Opus 5.5: https://tools.simonwillison.net/kakapo-party

And some Monkey Island style music (Opus can compose music too): https://tools.simonwillison.net/scrimshaw-jukebox

Anthropic's models do all of this by outputting code. GPT-6 Astra has similar capabilities - I got this Blender model using that: https://tools.simonwillison.net/blender-viewer?url=https%3A%...


Replies

noduerme • yesterday at 10:04 PM

Pardon, I have a lot of questions about that Scrimshaw music text format. It's clever. Did you invent it, and is it specifically intended to be written to by LLMs? Is the editor/player LLM-coded as well, and was this its recommendation for a format that would be easy for LLMs to write? I'm wondering why this instead of say, asking it to write a .MOD file.

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VectorLock • yesterday at 11:55 PM

What was the prompt for the widow's bay egg?

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lastdong • yesterday at 9:07 PM

This is great! Love the pixel art and tunes.

khanan • yesterday at 11:17 PM

[flagged]

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jansan • yesterday at 8:05 PM

They are really good at generating artifacts, which are windows within the replies containing all kind of visualization, often interactive.

They are still not great at SVG. I just asked Opus and Fable to add a background to an SVG and the results were, well, not great.

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hazelnut • yesterday at 8:37 PM

Tried it with GPT-6 Astra with Ultra but the outcome was underwhelming with Blender. Maybe it was my prompting ¯\_(ツ)_/¯