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bananaboy • today at 9:51 AM • 1 reply • view on HN

> What's the advantage of this approach vs cycle-accurate emulation? (I'd guess it can go faster, due to compiler optimization?)

I don't think anyone is doing it this way because they chose to do it this way. All the AI decomp/recomp projects I've seen recently have done it this way. It just seems an easy way to have an AI brute force "port" something.


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Retr0id • today at 10:20 AM

This only works for something noninteractive that always executes the same code (unless I'm misunderstanding the LLM's description of what it did)

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