I built a daily word game in 12 days.
The base mechanic only took an hour. Getting it to the finish line took the rest.
The work was in iteration: design, polish, juice, character. Taste, for now, is still relevant.
Enjoy!
I also compiled the full timeline of development, which you can browse here: https://wordminos.com/making-of/timeline.html
which bit of polish changed how people reacted the most?
Wowza... I am so bad at this. lol
One thing I would say is that when there is a "done" or a "next" button, it took me a sec to see it as a button because the actual button color was too close to white on my monitor. So I thought it was a click anywhere kinda "done".