Adding support for larger maps and colored lightmaps, for example. Quake still has an active modding community, and many of the most impressive maps require a source port with increased engine limits. The original engine just can't handle their scale and complexity.
Adding support for larger maps and colored lightmaps, for example. Quake still has an active modding community, and many of the most impressive maps require a source port with increased engine limits. The original engine just can't handle their scale and complexity.