The original tabletop version of the Shadowrun RPG from FASA came out in the late 80s. We (friends and I) started getting into it in the early 90s.
We felt a lot of it was… unnervingly believable in multiple aspects. As in, what parent mentioned.
I do not look forward to the “Seretech Decision” (https://shadowrun.fandom.com/wiki/Seretech_Decision), “Shiawase Decision” (https://shadowrun.fandom.com/wiki/Shiawase_Decision) or similar sorts of judicial rulings in the real world. True nightmare fuel.
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Somewhat… prescient, is the Shiawase Decision.
This was the result of what unfolded after regional electricity prices spiked (550%) after a corporation decided to take a lot of local power for itself.
After local opposition began forming, Shiawase Corporation made a false flag attack against itself to influence a future ruling where it could then defend itself similar to a sovereign nation in a foreign land. So full corporate “extraterritoriality”, to where maintaining its own regulated militia/defense force would be legally free and clear.