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Rewriting Prime Agent in Rust

20 points • by piotrgrabowski • yesterday at 11:06 PM • 5 comments • view on HN

Comments

ContinuityLab • today at 1:31 AM

Rewriting in Rust helps memory efficiency, but for most agent stacks, the bottleneck remains model inference latency and external tool calls, not the orchestration runtime.

helsinki • today at 1:26 AM

If anyone wants a 100% parity Rust port of v1.0 DeepSeek Harness, I have one here: https://github.com/trevorprater/SeekDeep-Harness

mgreg • today at 1:00 AM

I'm interested in their Planner -> Implementer -> Reviewer -> Verifier process they used for this transition to Rust. I've see similar but curious how they actually implemented this.

Curious how this could be applied to greenfield coding rather than just making a copy in a new language or performance optimizing.

theturtletalks • today at 12:43 AM

So they used Prime Agent and GLM 5.3 to swarm and rewrite the code in Rust. This also shows Prime Agent doing what it preaches by rebuilding itself. Since Prime Agent is Pi under the hood, will they push a Rust rewrite to Pi? Pi extensions use Typescript so I wonder if they will work.

I don’t see many people talk about Prime Agent, I always wondered if it could just be a Pi extension cause it seems to be a subagent orchestration agent.

oefrha • today at 12:57 AM

Kinda wish people break down token usage into input (cache hit), input (cache miss) and output when talking about it. Giving a total 200B tokens number doesn’t help gauge costs.

sglim • today at 12:25 AM

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