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robotnikman • today at 7:11 PM • 2 replies • view on HN

I could see somewhat of a way around this. Feed AI hours of gameplay footage of a completed gameplay run and have it review it, then have it try to recreate the game to the best of its ability. Won't be perfect, but could work.


Replies

sashank_1509 • today at 7:14 PM

I don’t know why paying AI companies is better than paying devs for their actual work. Pretty sure this won’t work though outside of the most cookie cutter Unreal Engine games etc.

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kakacik • today at 7:26 PM

Have llm do actual playing, do a speedrun uncovering every little detail (maybe apart from parallel story lines but they could hallucinate branches).

Probably will consume gazillion compute but now seems like sky is the limit, on a good compute day at least