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ai_critic • today at 4:15 AM • 0 replies • view on HN

> you're expected to be controlling essentially every unit on the map at all times.

I think that's the core of a big criticism of Starcraft. After a certain point, it almost becomes a rhythm game.

The actual depth of the units was also smaller, compared to the fairly rich dynamics of TA.

This doesn't make it a worse game, but it is distinctly different.