logoalt Hacker News

pjmlp • today at 1:05 PM • 1 reply • view on HN

N64 and the Wii follow ups actually are one of the few consoles linage, that after the move to C/C++ SDKs, that actually has a quite visible OpenGL influence, including the shaders.

Due to its SGI influence.


Replies

midnightclubbed • today at 4:10 PM

I’m not quite sure what your point is here? N64 (and wii) was fixed function, no shaders at all … unless you count rsp programming for vertex ‘shaders’ but that was relatively uncommon and certainly wasn’t done in earlier n64 titles.

The api borrowed a lot from opengl and the opengl red book was required reading! I dont understand your C++ comment; only directX is C++. Vulkan and the playstation sdks are all C, and the programming language used to call into the graphics api has nothing to do with the look of a game.