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asimovDev • today at 1:35 PM • 4 replies • view on HN

>Giles Goddard (born 30 March 1971) is an English video game programmer. He was one of the first Western employees at Nintendo

>[Argonaut Games, Giles's first job] produced a 3D graphics demo for the Nintendo Entertainment System and collaborated with Nintendo [0]

To my uninformed self, this sounds extremely impressive to get a 3D graphics demo on the NES. Oh I would love to see how that looked. All I could find is that it was based on Argonaut's Starglider title from the Amiga [1]

0 - https://en.wikipedia.org/wiki/Giles_Goddard_(video_game_prog...

1 - https://web.archive.org/web/20080613053018/http://blametheco...


Replies

coldpie • today at 1:53 PM

The Video Game History Foundation did a video & accompanying article about Argonaut's relationship with Nintendo a few years back:

https://gamehistory.org/eclipse-the-demo-that-sold-3d-to-nin...

Based on that, I believe Giles is mistaken in the Eurogamer interview cited by Wikipedia. The demo was on Gameboy, not NES. The also-linked NintendoLife article also mentions the demo was on the Gameboy. But I guess maybe that's actually more impressive!

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kilpikaarna • today at 1:50 PM

Hadn't heard about that before. Argonaut and Nintendo also co-developed a 3D game called "X" on the Game Boy, that might give us an idea of how it could've looked.

deaddodo • today at 2:45 PM

I'm assuming they're referring to NESGlider, which became Starglider on the SNES. But I can't find anything but textual references to it.

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zoeysmithe • today at 3:55 PM

The 6502 can do wireframe and pseudo-3D. 3D has a lot of different types and levels, but prior to this there already wireframe and pseudo-3D products out there.

NESGlider was a wireframe demo. Of course very impressive technically but just a tech demo. The 6502 chip spent almost 100% of its processing power just calculating the 3D lines, leaving very little room for smooth gameplay or filled-in polygons.