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bob1029 • today at 7:07 PM • 0 replies • view on HN

Imagine their dismay when they realized they actually need 4x4 matrices and weird math invented in the 19th century.

Just getting 3d triangles working is a mess (winding order, normal direction, etc). Clipping them correctly as they intersect the view frustum is a next level nightmare if you don't have a known-good implementation or reference text available.