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RimWorld 1.7 moves from Unity to Ludeon's in-house Waylith engine

40 points • by sha-3 • yesterday at 7:18 PM • 5 comments • view on HN

Comments

skeaker • yesterday at 10:39 PM

Notably they were able to, in one update, essentially double performance and cut load times to a quarter of what they were while also maintaining both backwards and forwards compatibility for save files and without breaking 99% of the mods on the workshop. Genuinely impressive feat.

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