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Game dev seems like one of the worst places for LLM code
Maybe some of the generic scaffolding and tooling you could use it for, but any game mechanics and effects you want to make artistically represent your game will just turn into sloppa when generated by an LLM unless you just have it make the generic functions that you fully specify then manually tweak yourself
but how much faster will that be to someone that actually knows what they're doing?
I've always wanted to get into game dev but never did for lack of time or sustained interest. I tried to slop together some ideas and mechanics that I've been toying around with in my head for years now. And llms have no concept for the nuance that goes into actual enjoyable mechanics. Maybe it's just me, because I never put the time in myself so I can't get the results out that I want.
From direct experience it's just fine to carefully, thoughtfully do gamedev coding with AI.