Geometry could be understood today with the model but what also really matters is the sensing, friction, mass how smooth the subjects are, dexterity is a very difficult problem so solve, not sure how simulations could handle such factors
Game engines have many of these features. At one point, iirc, Unity was positioning to be the simulation environment for world model agents before we spoke about it in these words.
Game engines have many of these features. At one point, iirc, Unity was positioning to be the simulation environment for world model agents before we spoke about it in these words.