> LLMs have completely solved the coding side of game development.
This is not quite true. Currently you still need to give them guidance on what type of architecture would best work for your game, or after many iterations on gameplay you'll end up with terrible performance and a complete mess of a codebase. I expect that will be solved sooner rather than later, though.
Indeed, not even wrong. And it will whiff on the most basic gameplay issues. But it is still genuinely impressive how fast it can build a pretty but unplayable unfun thing out of nothing. And that's after many rounds of planning with it as it proceeds to ignore all that planning just because it can.
PS no, I am not interested in your alternative harness that will supposedly 100% trust me bro fix all these issues