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ale42 • today at 1:31 PM • 1 reply • view on HN

The article says that "even a 3.3GHz quad-core Xeon “isn’t quite enough to run Shadow Warrior at full 1600 by 1200”." But we are on DOS, so I guess three cores are just not doing anything there?


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dmpk2k • today at 1:50 PM

That quote about Shadow Warrior doesn't pass the smell test. You're right there must be bottlenecks in the way.

The Build engine's rendering was stunningly simple (and dare I say: elegant). You could run hundreds of instances of Shadow Warrior on a single EPYC (since they mentioned Xeon) at that resolution and framerate if you rewrote the engine with modern mechanical sympathy in mind. On a modern desktop CPU it'd probably be over a hundred instances.

People, including many programmers, just don't grasp how much power we have under the hood nowadays...

Edit: my old iPhone SE, fully utilized, can produce the same GFLOPS as the Cray T3E (the one with thousands of DEC Alphas inside). This is our reality.

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