> I don't know that we can entirely avoid discussing politics in the context of a game where even his publisher felt the need to publicly disavow his political views.
Of course we can! If some far-left activist makes a puzzle game without activism in it, we should do the same and judge the game on its own terms, without need for political discussion or publisher statements.
> It's also a game that incorporates work from a wide variety of other creators, several of whom made well-publicised statements that they would not have agreed to be a part of this had Blow's current political views been common knowledge at the time.
This is like the collaborators of our hypothetical far-left puzzle creator disavowing him for being woke. That's obviously just as bad. If the work (the game in this case) has no political content, the political convictions of the collaborators don't matter.
> If some far-left activist makes a puzzle game without activism in it
If a far-left activist made an overly non-political game incorporating the work of other leftists, they would catch flak from their own compatriots over betraying their principals for money.
Look, "separating the art from the artist" is all very well, but we can't do that without acknowledging the political views of the artist(s) (especially when the artists are publicly beefing over said views)