"Nothing to do" is a bit strong. It has something to do, and the explanation is in the history of how these games worked.
Can it be simulated on GPUs? Sure. But it was typical of software renderers of that era, and NOT typical of GPUs, and it has to do with how they were used.
"Nothing to do" is a bit strong. It has something to do, and the explanation is in the history of how these games worked.
Can it be simulated on GPUs? Sure. But it was typical of software renderers of that era, and NOT typical of GPUs, and it has to do with how they were used.