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bob1029 • today at 1:51 PM • 1 reply • view on HN

Software rendering often provided better visual effects than the GPU paths could provide at the time. A general purpose CPU can technically do any effect since the software is the pixel shader.

Programmable shader pipelines weren't a thing until Geforce 3 in 2001.


Replies

pornel • today at 2:39 PM

And alternative rendering methods like Commanche's voxel weren't doable on the GPU for a long time.