His definition of software rendering is
In a software-rendered game, the CPU draws every pixel. There’s no 3D card involved: the game works out each frame in its own code and writes it straight to video memory
I think that’s the standard definition. If you mean that this style can be achieved with graphics hardware then that’s a different argument and why your first sentence is deemed contentiousWhat they meant was: "This aesthetic isn't exclusive to software rendering". I thought the rest of their comment made that pretty clear once you got past the first sentence.
Yes - but most of the rest of the article describes something different! (Which is what the post you're replying to explains)
> If you mean that this style can be achieved with graphics hardware
I really ought to have been more specific with my first sentence to ward off any hair-splitting.
The author claimed to love software rendering, but the examples given to highlight the supposed positives of software rendering can all be achieved on GPUs. If the author had instead highlighted the ability to easily debug and inspect the inner workings of the rasterisation pipeline with a software renderer, that might have been a much more relevant argument.