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hnuser123456 • today at 2:22 PM • 3 replies • view on HN

TAA has a pretty bad reputation among many gamers for being too blurry. TSR (temporal super resolution) is a newer implementation that's overall sharper, better at eliminating "jaggies", and performant, without visible ghosting or artifacting.


Replies

delta_p_delta_x • today at 2:34 PM

Indeed. Personally I am quite old-school, I like MSAA (despite the performance hit) and subpixel morphological AA (SMAA, used to great effect in Crysis). DLSS is interesting but I cannot unsee the artifacts.

avereveard • today at 2:39 PM

TAA introduce aliasing on fast moving element which is far more annoying than blurring

techpression • today at 2:33 PM

TAA is a nightmare, and Unreal Engine depends way too much on it. TSR also suffer from ghosting and artifacts unfortunately. But I have come to the realisation that gaming will be about massive compromises for the next decade.