It's also because at this point the operating systems themselves use the accelerated graphics architecture for things like window compositing, because that also turned out to be faster. And it's much easier to do cute little visual effects like wiggles and window distorts if those entities are actually 3D rendered graphics objects.
Even the standard desktop experience is a 3D graphics application these days.
Indeed. I wrote up a commment[1] explaining why code editors needed graphics acceleration some months ago; this ties in to that.
[1]: https://news.ycombinator.com/item?id=44966266