By 'impossible', I mean it in a very strict sense of blitting full-screen frames directly into the framebuffers provided by HDMI or (e)DP representing a visible surface. This is still kind of possible in Windows when games are properly full screen and not 'borderless full screen', but the OS still does compositing in the background, and the GPU is still involved to some extent.
Of course, offline rendering is a different story.
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I suppose the disagreement here is on the scope of “rendering.”