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deburo • today at 3:20 PM • 1 reply • view on HN

I noticed Pluto is running on a simple CPU? If so, that's very nice for future RTS games. You just ship (or use a server-client arch) a bunch of models of various difficulty levels to let players practice. Could we even get models tuned to specific campaign levels? I wonder how costly the creation of Pluto was.


Replies

wredcoll • today at 4:20 PM

In any game that requires reflexes and muscle based twitch accuracy and so on, usually the hard part is making the ai lose.

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