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joshheitzman • today at 3:44 PM • 1 reply • view on HN

I call it "like software rendering". Its certainly software rendering in spirit since no fixed function rendering hardware is being used.


Replies

mvx64 • today at 4:37 PM

Yeah, it may not be in the spirit of 90s software rasterizing, but since you don't offload the transform, lighting, and rasterizing procedures to specialized hardware, you technically do it "with code". The parallelization goes against the spirit though.