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fmbb • today at 4:33 PM • 0 replies • view on HN

The author likes the look of the tradeoff made due to the limitations CPU power imposed on the rendering model for real time 3D games 30 years ago.

Yeah you can hack configurations or create your own game to mimic this look.

If you read the post you will see it’s not only about the texture sampling, but also the color depth.

OP picked a good headline. You are fighting for semantics nobody cares about, and picking a more complicated synecdoche.