I’ve worked on games where the server code is python, or there’s “core logic” in SQL, or we’ve used third party libraries that aren’t suitable for binary redistribution. Most studios will share code between games and server code isn’t intended to be redistributed so will contain “secret sauce” for multiple games. I’m not saying these are deal breakers but saying “just give them server binaries” isn’t a handwave solution for most of the games that these sorts of acts target.
I’ve worked on games where the server code is python, or there’s “core logic” in SQL, or we’ve used third party libraries that aren’t suitable for binary redistribution. Most studios will share code between games and server code isn’t intended to be redistributed so will contain “secret sauce” for multiple games. I’m not saying these are deal breakers but saying “just give them server binaries” isn’t a handwave solution for most of the games that these sorts of acts target.