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starfallg • today at 8:52 PM • 3 replies • view on HN

I'm working on a side project that requires a lot of fine tuning of 3D worlds. Codex ended up creating thousands of artifacts, basically loads of screenshots, in its worktrees, and doesn't clean up after itself.

On a work project, we're moving financial processes from Excel to code, and Codex ended up creating and storing thousands of validation tests unnecessarily. That ended up eating 90GB after we let it loose on a Windows VM that we connected with a custom agent between codex and the VM.

This is definitely a Codex thing and I've never seen this happen in Claude Code or Antigravity.


Replies

majormajor • today at 9:13 PM

Heh, Claude recently (last couple of weeks) left behind several jj workspaces with many GBs of builds in my env.

Had to tell it to update it's agents.md to not do that...

plantain • today at 9:36 PM

Codex is obsession with validation tests. It drives me insane.

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giancarlostoro • today at 9:28 PM

Rust is notorious for this, one thing some people do is force Rust to have a salvage yard for builds so all those dependencies are shared by everything regardless of what you are building or where, but holy moly, can someone make Rust output smaller files? Hard drives are always having some reason to never go down to sane prices.

When I was younger I thought we would be having exabyte hard drives by now.