Seems like a good time to mention that LunarG’s Vulkan-on-Metal wrapper reached Vulkan 1.4 conformance recently.
https://www.lunarg.com/the-state-of-vulkan-on-apple-oct-2026...
Now we need Mesa’s OpenGL-on-Vulkan to be production-ready when running on KosmicKrisp
I can't imagine what the nested layers of emulation would do to performance. Lol