I think it has the potential to be pretty good, especially on modern hardware. If using DXVK or VKD3D is any indication, I think the performance losses can be minimized. Plus, I've used Zink before on Mesa's RADV Vulkan driver, and it's pretty good.
But why? Why do we need a thousand layers of emulation?
But why? Why do we need a thousand layers of emulation?