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Android apps running native on macOS

183 points • by flocked • today at 4:45 PM • 66 comments • view on HN

Comments

bilalq • today at 6:13 PM

In practice, the Google Play Services dependencies and other walled-garden initiatives from Google will make this less useful than it could otherwise be. But still, this is really cool.

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MBCook • today at 8:44 PM

Is this significantly useful to anyone?

It’s a neat accomplishment. And it was worth doing for that alone. Absolutely hacker worthy.

But as someone with an Apple Silicon Mac, I can run iOS apps on my computer if the developer has allowed it and I don’t. I’ve never come up with an actual need. It turns out it’s never really a problem for me.

The few things I use a lot on my phone already have desktop equivalents. The long tail stuff tends to be stuffed that I wouldn’t really use from my computer anyway. Like locking my car or using a banking app. One I don’t need, the other is already covered by the website.

So I’m wondering if anyone has found a strong use for this kind of tools.

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012973981605 • today at 8:28 PM

Meanwhile I ignore most of the posts here that are Apple-related, this one was able to draw my attention. Checked the 'how it works' page and was impressed how easily Claude made the 32-to-64 bit ARM translator for you. We need more effort of this kind for the x86 ecosystem, generated or not, but the mobile-app-everything culture becomes really annoying and needs to be fought this way.

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f17428d27584 • today at 6:32 PM

Handy for Minecraft players on Mac: windows players may be on Java or on bedrock versions, but mobile and console players are all only on bedrock. Being able to run the Android version on Mac means I can play with local console players or join a bedrock realm.

(There are compatibility workarounds if you run your own server but I don’t want the headache of doing so).

Perhaps one day Mojang will enable Macos users to run the iPad (bedrock) version of Minecraft as well..

hypfer • today at 6:02 PM

Arguably not a bad use of a claude subscription, provided that it actually works.

Broiler9437 • today at 7:40 PM

Cross-platform has never been easier than ever

tantalor • today at 6:10 PM

Reminds me of Google vs. Oracle lawsuit for API fair use.

https://en.wikipedia.org/wiki/Google_LLC_v._Oracle_America,_....

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mkirsten • today at 6:35 PM

Crazy I was the first to star on GitHub. I’m going to give this a try for some tinkering projects.

dmonterocrespo • today at 7:57 PM

Great project...it would be awesome to be able to run APK on the iPhone

bsimpson • today at 6:25 PM

People take the iOS version of Fortnite and repackage it to run on Mac.

sirjaz • today at 5:59 PM

This is awesome, now this needs to work on Windows

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tuomas2 • today at 6:39 PM

This is very cool! Next IOS.apk? ;)

tamimio • today at 7:34 PM

Slightly off topic, what skill/diagram tool did you use to make the diagrams?

LoganDark • today at 6:28 PM

Couple issues with this right off the bat:

- Seemingly relies on the Java virtual machine for simulation -- no support for native ARM binaries?

- Stores data inside the .app

iAMkenough • today at 6:13 PM

No app sandboxing? User files and settings stored in the /Applications/ folder, rather than the User’s home folder?

VCFundedGenYer • today at 6:50 PM

Naming it Mac.apk is a poor choice. So it's Mac.apk.app?

Overall this repo has a lot of tells of a low quality LLM generated app. Many issues with data structuring, naming etc.

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flocked • today at 4:45 PM

[flagged]

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ls-a • today at 7:27 PM

[dead]