This Apple devotion is really something else..
Looking at all their design missteps and corrections in recent releases my only takeaway is that they are making it up as they go along just like the rest of us.
The conclusion is too forgiving...
> They designed it, shipped it, lived with it for a year, then publicly changed their guidance on it. To me, that’s a lot more persuasive than simply saying, “Apple doesn’t do this.”
> Choosing not to do something you’ve never done is one thing.
> Choosing not to do something you’ve done is experience.
A more persuasive sales pitch for me to consider Apple products would be if the company had judgement not to ship such a hot mess of a sloppy product in the first place...
1. Read the post
2. Click on the hamburger menu in the top right
3. ???
My favorite thing about this is a checkbox in Xcode's Interface Builder (or whatever it's called now) for menu items image — "Only for macOS 26".
I think this and many other questionable UI decisions across the industry in recent years is the fallout of the old guard of UI designers having rotated out for younger replacements in the past decade with little transfer of knowledge occurring.
The lack of transfer I don't think is out of unwillingness from the old guard, but rather due to the greenhorns throwing everything that came before their time out without questioning the reasoning behind any of it (Chesterson's Fence) and assuming that whatever they came up with was superior and better fit for the modern era ("those old principles can't possibly hold, we have touch screens now!").
It's also been made worse by UI design roles having been taken by those with backgrounds in unrelated design disciplines, as well as sites like Dribbble which reward pretty mockups over working products. This leads to overemphasis on the visual aspect of the UI and not enough on its functional and usability aspects.