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j45 • today at 5:17 PM • 5 replies • view on HN

One of the things that captivates many people who play games is imagining building their own.

It's understood that there's a massive new flood of games from new game creators that are using a higher level abstraction like AI to build games.

At a smaller level, it can sound like the differences between folks that used to build games using assembler only or a higher level programming language, which built to the point until there were higher and higher level tools.


Replies

mysterydip • today at 5:25 PM

There’s two kinds of people making games (fully) with AI:

- I have a passion for making games but not the skill, and this lets me achieve my dream

- I can crank out games in an hour, and as long as I get 100 purchases over its lifetime I’m making money

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mzhaase • today at 5:23 PM

A lot of those games are attempts at cheap cash grabs more than "I can finally make my dream game".

bananaflag • today at 5:26 PM

I remember reading a lament by a journalist in a video game magazine like 25 years ago "why don't they invent tools that would make game making easier for people like us who don't know programming?"

Well it seems we are here now.

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tikhonj • today at 5:22 PM

Using today's AI models make games is more like doing a Unity Asset Store flip than a higher-level abstraction. I mean, in a sense, just gluing together bought assets is operating at a "higher level of abstraction", but in a categorically different way compared to using a higher-level language or game engine.

andai • today at 5:56 PM

You know it's an interesting question. If an amateur makes a terrible game and puts it on Steam, is that slop? If they use AI to make a better game, is that somehow worse?

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